The Dragon of the Apocalypse Javascript D&D 3.5 Character Generator

This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. Happy adventuring!

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Random rolls that guarantee certain point-buy values are available. Low-power: 15-21. Easy 22-24. Standard 25-27. Tougher 28-31. High-power: 32+.

When the height is selected or randomly generated, the initial weight shown is around the actual real-world weight for a lean person of that height and strength.

I allowed anyone with the "martial weapon proficiency" or "exotic weapon proficiency" to gear up with any of the respective weapons, since I expect that many groups do this (i.e., a cleric of a military sect could use any martial weapon). Make whatever adjustments are necessary. If your intelligence entitles you to more bonus languages than are listed for your race, I let you choose freely. There is disagreement in the sources as to whether the drow speak Elvish or a separate Drow dialect/language. I thought drow is probably a dialect of elvish, and when a race is described as gaining drow as a bonus language, I made it elvish.

Following the example in the "Player's Handbook", I chose to leave space for players to write their own spells as they are learned, since this is likely to vary some among campaigns.

Monsters with more than 5 levels in their monster classes (i.e., aurak draconians, sivak draconians, illithids, hound archons, trolls, astral devas, rakshasas, jann, alaghi, desmodus) show no class between level 6 and their maximum monster levels. Please note that monster hit dice are not the same as level adjustment. For example, a mind flayer's level adjustment is +7, but he/she has 8 monster hit dice.

If you choose an unusual monkish subtype, you may have some trouble with feat prerequisites. I did not let skill focus count as a scout feat. Since the program ignores the rule about not returning to the monk or paladin classes, I did not give Eberron's "monastic training" as an initial option for monks. Sorry.

Especially for paladins who run afoul of a deck of many things, the Paladin of Freedom is a chaotic good option available as an NPC/other class. In the original AD&D game, paladins were introduced by Gary Gygax to balance the disadvantages of Lawful Good alignment, and I have not implemented any other non-LG paladins. This is a family-friendly website, and there will not be room here for any material from the fiendish codices, the "Book of Vile Darkness" or the "Tome of Magic." (Tell truth and shame the devil. -- Shakespeare, I Henry IV.)

Hand-edit to customize your sheet in keeping with other publications and/or your own group's ideas.

I chose to implement "monstrous humanoid" levels only for creatures like centaurs. If you want to play a "Hobgoblin 1 / Druid 4", perhaps you can choose for your first level NPC/Other: Warrior, and hand-edit as seems right.

I have included the familiar subraces, based on published work. I liked the version of forest gnomes in the "Harvest Moon Campaign" (now offline) so much that I included them as "wild gnomes". For now:

  Demihumans:

     Dark Elves:     +2 int +2 dex +2 chr -2 con extra  magic; favor Wizard/Cleric  (M/F)
     Deep Dwarves:   +2 con        -4 chr        best  saves;  favor Fighter
     Deep Gnomes:    +2 dex +2 wis -2 str -4 chr extra  magic; favor Rogue
     Deep Halflings: +2 dex        -2 str        dwarf-like;   favor Rogue
     Forest Gnomes:  +2 con        -2 str                      favor Bard
     Gray Dwarves:   +2 con        -4 chr        extra magic;  favor Fighter
     Gray Elves:     +2 int +2 dex -2 str -2 con               favor Wizard
     Sea Elves:      +2 dex        -2 int        aquatic;      favor Fighter
     Tallfellows:    +2 dex        -2 str        elf-like;     favor Rogue
     Wild Elves:     +2 dex        -2 int                      favor Sorcerer
     Wild Gnomes:    +2 wis +2 con -2 chr -2 str               favor Druid
     Wood Elves:     +2 dex +2 str -2 con -2 int               favor Ranger

  Humanoids:

     Bugbears:       +4 str +2 dex +2 con -2 chr           favor Rogue
     Centaurs*:      +8 str +4 dex +4 con +2 wis -2 int    favor Ranger
     Goblins:        +2 dex -2 str -2 chr                  favor Rogue
     Gnolls:         +4 str +2 con -2 int -2 chr           favor Ranger
     Half-ogres*:    +4 str +2 con -2 int -2 chr           favor Fighter
     Hobgoblins:     +2 dex +2 con                         favor Fighter
     Kobolds:        +2 dex -4 str -2 con                  favor Sorcerer
     Lizard Folk:    +2 str +2 con -2 int                  favor Druid
     Merfolk:                                              favor Bard
     Minotaurs*:     +4 str -2 dex -2 int -2 chr           favor Fighter
     Ogres*:        +10 str +4 con -2 dex -4 int -4 chr;   favor Barbarian
     Orcs:           +4 str -2 int -2 wis -2 chr           favor Barbarian
     Thri-Kreen:     +2 str +4 dex -2 int +2 wis -4 chr    bite etc., Ranger
     Troglodytes:    +4 con -2 dex -2 int                  favor Cleric

     * Dragonlance style 

  Planetouched:

     Aasimar:        +2 wis +2 chr               extra magic; favor Paladin
     Air Genasi:     +2 dex +2 int -2 wis -2 chr extra magic; favor Fighter
     Air Mephling:   +2 chr +2 dex -2 int
     Bariaur:        +4 str +2 con -2 chr        butt         favor Ranger
     Chaond:                                     extra magic; favor First
     Earth Genasi:   +2 str +2 con -2 wis -2 chr extra magic; favor Fighter
     Earth Mephling: +2 chr +2 str -2 dex
     Fey'ri:         +2 chr +2 dex -2 int
     Fire Genasi:    +2 int        -2 chr        extra magic; favor Fighter
     Fire Mephling:  +2 chr +2 dex -2 int
     Githyanki:      +2 dex +2 con -2 wis;       astral-drwelling militarists
     Githzerai:      +6 dex +2 wis -2 int;       plane-travelling individualists
     Hound Archon:   +4 str +2 con +2 wis +2 chr
     Jann:           +6 str +4 dex +2 con +4 int +4 wis +2 chr
     Rakshasa:       +2 str +4 dex +6 con +2 int +2 wis +6 chr
     Shadowswyft:    +2 dex -2 con
     Spiker:
     Tanarruk:       +4 str +2 dex -2 wis -4 chr
     Tiefling:       +2 dex +2 int -2 chr        extra magic; favor Rogue
     Water Genasi:   +2 con        -2 chr        extra magic; favor Fighter
     Water Mephling: +2 chr +2 dex -2 int
     Wildren:        +2 con -2 dex -2 chr
     Zenythr:                                    extra magic; favor Monk

  Unearthed Arcana:

     Aquatic Dwarves:    +2 str +2 con -4 dex -2 chr aquatic
     Aquatic Gnomes:     sense motive & gather info
     Aquatic Goblins:    +2 con -2 str -2 chr;  dis. dev.,& slt of hand
     Aquatic Half-Elves: survival
     Aquatic Half-Orcs:  diplomacy,& gather info
     Aquatic Halflings:  low-light vision
     Aquatic Humans:     low-light vision
     Aquatic Kobolds:   
     Aquatic Orcs:       survival
     Arctic Dwarves:     +2 str +2 con -4 dex -2 chr icecunning
     Arctic Elves:       +2 dex -2 str craft and arctic survival
     Arctic Gnomes:      sense motive
     Arctic Goblins:     +2 con -2 str -2 chr bluff & sl. hand
     Arctic Half-Elves:  survival bonus
     Arctic Half-Orcs:   diplomacy
     Arctic Halflings:   swim favor Ranger
     Arctic Kobolds:     +2 dex -2 str -2 con
     Arctic Orcs:        handle animals
     Desert Dwarves:     +2 con -2 dex fight dragons; archit.,& dungeoneering mining
     Desert Elves:       +2 dex -2 str scimitars,&handle animals,&ride
     Desert Gnomes:      bluff diplomacy sense motive
     Desert Goblins:     gather information
     Desert Half-Elves:  sense motive
     Desert Half-Orcs:   +2 con -2 int,&run
     Desert Halflings:   hide,&sleight of hand
     Desert Kobolds:     +2 dex -2 wis -2 str,& survival,&  favor rogue
     Desert Orcs:        endurance
     Jungle Dwarves:     heal,&know nature,&survival,&spot; favor ranger
     Jungle Elves:       handaxe; know history
     Jungle Gnomes:      climb,&swim,&shipbuilding,& use rope
     Jungle Goblins:     jump; great climbers; favor barbarian
     Jungle Half-Elves:  bluff & sense motive
     Jungle Half-Orcs:   climb & jump
     Jungle Halflings:   poison, poison resistance, favor barbarian
     Jungle Kobolds:     +2 dex -2 int -4 str climb altitude
     Jungle Orcs:        heal, survival

  Krynn:
     Aurak Draconian: +2 dex +2 int +2 chr;
     Baaz Draconian:  +2 con -2 wis -2 int;
     Bozak Draconian: +2 str +2 int +2 chr;
     Dargonesti Elf:  +2 str +2 dex -2 chr;
     Deep Dwarf:      +2 con -4 chr;
     Dimernesti Elf:  +2 dex +2 int -2 wis -2 chr;
     Gully Dwarf:     +2 dex +2 con -4 int -4 wis;
     High Ogre:       +2 int +2 chr -2 con;        shapeshifter;
     Kagonesti Elf:   +2 dex -2 int -2 chr;
     Kapak Draconian: +2 dex +2 con -2 wis -2 int;
     Kender:          +2 dex -2 wis -2 str;        Famous handlers
     Qualinesti Elf:  +2 dex -2 con;
     Silvanesti Elf:  +2 dex +2 int -2 con -2 chr;
     Sivak Draconian: +6 str +4 con;
     Tinker Gnome:    +2 dex +2 int -2 wis -2 str;

  Eberron:

     Changeling:                       limited shape-changers
     Warforged:  +2 con -2 wis -2 chr; living constructs
     Kalashtar:                        hosts to good spirits
     Shifter:    +2 dex -2 int -2 chr; shape-change to animals

  Other popular races:

     Alaghi:      +8 str +2 dex +2 con -4 int
     Buomman:     +2 wis -2 chr
     Deep Orc:    +6 str +2 chr -2 wis -2 dex
     Gargoyle:    +4 str +4 dex +8 con -4 int -4 chr
     Gray Orcs:   +2 str +2 wis -2 int -2 chr
     Gold Dwarf:  +2 con -2 dex
     Grimlock:    +4 str +2 dex +2 con -2 wis -4 chr
     Grippli:     +2 dex -2 str;                     good-natured frog-people (Dragon 324)
     Half-Ogre:   +6 str +2 con -2 dex -2 con -2 chr Savage Species sourcebook
     Half-Dragon: +8 str +2 con +2 int +2 chr;       breath weapon, damage immunity
     Hybsil:      +6 dex +2 con +2 int -2 str
     Kuo-Toa:     +2 str +2 int+2 dex +4 wis -2 chr
     Locathah:    +2 int +2 dex +2 chr;              fish-folk
     Lupin:                                          faux-French wolf-folk
     Mind Flayer: +2 str +4 dex +2 con +8 int +6 wis +6 chr
     Mongrel Folk:+4 con -2 int -2 chr
     Ogre Mage:  +10 str +6 con +4 int +4 wis +6 chr
     Pixie:       -4 str +8 dex +6 int +4 wis +6 chr
     Sahuagin:    +4 str +2 dex +2 con +4 int +2 wis -2 chr; diabolic ocean-folk
     Satyr:       +2 dex +2 con +2 int +2 wis +2 chr
     Sea Elf:     +2 dex -2 int
     Tasloi:      +2 dex -2 str -2 chr
     Troll:      +12 str +12 con +4 dex -4 int -2 wis -4 chr
     Urdunnir Dw.:+2 con -2 chr
     Wild Dwarf:  +2 con -2 chr
     Winged Elf:  +4 dex -2 con +2 int +2 wis
     Yuan Ti:     +2 dex +2 int +2 chr (pureblood)

  Psionics / Dark Sun:

     Aarakocra:  +4 dex -2 str;        Flying bird-folk
     Dromite:    +2 chr -2 str -2 wis; Genderless insect folk
     Elan:       -2 chr;               Non-aging, once-human aberrations
     Half-Giant: +2 str +2 con -2 dex; Big, strong, and clumsy
     Maenad:                           Energy bursts
     Mul:        +2 str +4 con;        Super-touch, sterile human-dwarf hybrids
     Pterran:    +2 str +2 con -2 wis; Pterodactyl folk
     Xeph:       +2 dex -2 str;        Quick, energy burst

  Saurials -- good-natured dinosaur-like people

     Bladeback: +2 str +2 chr;        Stegosaurus-like
     Finhead:   +2 dex +2 wis;        Hadrosaurus-like
     Flyer:     +4 dex -2 con -2 chr; Pterodactyl-like
     Hornhead:  +2 str +2 int; large; Triceratops-like

  Races of Stone

    Chaos Gnome:   +2 dex +2 con +2 chr -2 str; look to be from Woodstock
    Dream Dwarves: +2 con -2 dex;               good-natured earth mystics
    Feral Gargun:  +4 str +4 con +2 dex -2 int; big hairy primitives
    Goliath:       +4 str +2 con -2 dex;        big competitive mountaineers
    Stonechild:    +8 str +8 con +2 int -2 chr; stone-based outsiders
    Whisper Gnome: +2 dex +2 con -2 str -2 chr; very quiet

  Oriental Adventures

    Bamboo spiritfolk:                       speak with animals
    Hengeyokai:        -2 wis;               shape-changing animals
    Korobokuru:        +2 con -2 int;        dwarf-like primitives
    Ratlings:          +2 con -2 chr;        tough and good-natured
    River spiritfolk:                        swim, speak with fish
    Sea spiritfolk:                          swim, fire-resistant
    Vanara:            +2 int +2 wis -2 str; good-natured monkey folk

  Races of Destiny

    Illumian:                              near-human alphabet mystics
    Sea Kin:                               sea-dwelling humans
    Sharakim: +2 str +2 int -2 dex -2 chr; good-natured, look thuggish
    Skulk:    +4 dex -2 wis -2 chr;        very good stealth skills
    Underfolk:                             underground-dwelling humans

  Races of the Wild

    Raptoran:                              winged folk noted for deep thinking
    Catfolk:  +4 dex +2 chr                cat-humans
    Killoren:                              nature folk

  Races of the Dragon

    Bahamut's Dragonborn: +2 con -2 dex    recruited from other races

See Dragon 354 (April 2007) for the Modron Exile, which was well-recommended as a player character race.

I used the Krynn half-ogre, high ogre, centaur, and minotaur. The Krynn ogre seems to be the same as the generic. Centaurs and bariaurs, probably the two most popular large player-character races, present special problems in that they probably fight with normal-sized weapons and can carry substantially larger loads than four-limbed large characters of equal strength. The Grippli form Dragon #324 was resized as a halfling. I thought hengeyokai should keep the same constitution in animal form.

I did not allow any racial ability reduction to take any skill below 3. I assume that all characters can speak Common. For "Other Race" options, a character under 4'0" will be considered "small" in the printout.

Restrictions for NPC/Other classes and new classes include:

Ranger unarmed and mounted combat tracks are from "Dragon."

If your character is of an unlisted race, or is an atypical specimen, make your own adjustments on the sheet as required. Especially, the planetouched (aasimar, tieflings, genasi, chaonds, zenythri) surely exhibit greater variability of racial traits than the source books suggest.

The anagakok (Dragon 344) is a wizard with specializations in plants and animals, including neutralizing poison. Details will be provided on your sheet if you choose this option, which I thought would be popular.

I hope visitors will consider adopting material from The Book of Exalted Deeds, especially feats that encourage subduing rather than really hurting opponents. For those who do not have the book, see below. The Platinum Dragon

Anything that I add slows down the program for everybody else. So I had to make some decisions. Until I have found out how to make the program run more efficiently on all major browsers, I have chosen not to implement specific prestige class options, age-related changes, or the ascetic and pacifist options from "The Book of Exalted Deeds". You can make a "mystic theurge" or one of the other DMG prestige classes at the Eberron page. "Domain wizards" from "Unearthed Arcana" seem to offer no compensatory disadvantages, so I did not implement them. Especially, I chose to forego adding age-related changes because of the difficulty of knowing how many skill points to assign given the increased intelligence. The same applies to some acquired templates such as the vampire. You can adjust these by hand. Sorry! Some feats which will probably prove to be popular (notably "Able Learner" from "Races of Destiny" or the very powerful "Nymph's Kiss" from "Book of Exalted Deeds") would be unmanageable for this program.

Racial substitution levels seem likely to be generated for specific campaigns. If a racial substitution option is available, and this makes a particular skill a class skill (i.e., survival for an elf paladin), this will appear as a checkmark in the corresponding box.

I did not include clothing choices, since those in the Player's Handbook seemed arbitary and too heavy, and they are not listed with starting packages.

Epic characters are really too special for a limited generator like this one. I have just developed a simplified approach to multiclassing beyond twentieth level. If it proves bug-free, I will export it to Eberron. I introduced gestalt offerings ("Unearthed Arcana") and am working out the problems. One gestalt combination only please. You must choose NPC/Other as your class initially.

Dragon 330 (April 2005) explains that animal companions that gain hit dice do not gain size categories. I have corrected the error.

You are more than welcome to download these generators to your own computers and share them with your friends. Simply use your browser's "File -- Save" function to your hard disk. If you modify them, please give credit to me as original programmer, and do not make an evil-oriented generator.

Of course, I am grateful to TSR/WOTC, who developed and own the game system and graciously allow others to work with it. This page, which will be continually under construction, is intended to help people begin enjoying adventure gaming. This and my other generators will stay online indefinitely despite the upcoming fourth edition.

Ed F.
scalpel_blade@yahoo.com

Please report all errors and bugs. Thanks!

Dragon by Christian Bloch

 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma
 Strength  Dexterity  Constitution  Intelligence  Wisdom  Charisma

Sir Tristan, 14th century

Charlemagne's Paladins

Race:  Human  Dwarf  Elf  Gnome  Half-Elf  Half-Orc  Halfling

 Aarakocra
 Aasimar
 Air Genasi
 Air Mephling
 Alaghi
 Aquatic Dwarf
 Aquatic Elf (FR)
 Aquatic Gnome
 Aquatic Goblin
 Aquatic Halfling
 Aquatic Half-Orc
 Aquatic Half-Elf
 Aquatic Human
 Aquatic Kobold
 Aquatic Orc
 Arctic Dwarf
 Arctic Dwarf (FR)
 Arctic Elf
 Arctic Gnome
 Arctic Goblin
 Arctic Half-Orc
 Arctic Halfling
 Arctic Half-Elf
 Arctic Kobold
 Arctic Orc
 Astral Deva
 Aurak Draconian
 Azuran
 Baaz Draconian
 Bahamut's (Breath)
 Bahamut's (Mind)
 Bahamut's (Wings)
 Bamboo Spiritfolk
 Bariaur
 Bladeback Saurial
 Bozak Draconian
 Bugbear
 Buomman
 Catfolk
 Centaur
 Centaur (Krynn)
 Changeling
 Chaond
 Chaos Gnome
 Dargonesti Elf
 Dark Elf
 Deep Dwarf
 Deep Dwarf (Krynn)
 Deep Gnome
 Deep Halfling
 Deep Orc
 Deepwyrm Drow
 Deepwyrm Half-Drow
 Desert Dwarf
 Desert Elf
 Desert Gnome
 Desert Goblin
 Desert Half-Orc
 Desert Half-Elf
 Desert Halfling
 Desert Kobold
 Desert Orc
 Desmodu
 Dimernesti Elf
 Doppelganger
 Dream Dwarf
 Dromite
 Duskling
 Earth Genasi
 Earth Mephling
 Elan
 Feral Gargun
 Fey'ri
 Finhead Saurial
 Fire Genasi
 Fire Mephling
 Fireblood Dwarf
 Flyer Saurial
 Forest Gnome
 Forestlord Elf
 Forestlord Half-Elf
 Frostblood Half-Orc
 Frostblood Orc
 Gargoyle
 Githyanki
 Githzerai
 Glimmerskin Halfling
 Gnoll
 Goblin
 Gold Dwarf
 Goliath
 Gray Dwarf
 Gray Elf
 Gray Orc
 Grippli
 Grimlock
 Gully Dwarf
 Half Aquatic Elf (FR)
 Half-Dragon
 Half Drow
 Half-Giant
 Half-Ogre (Sav. Sp.)
 Half-Ogre (Krynn)
 Hengeyokai
 High Ogre
 Hobgoblin
 Hornhead Saurial
 Hound Archon
 Hybsil
 Illumian
 Jann
 Jungle Dwarf
 Jungle Elf
 Jungle Gnome
 Jungle Goblin
 Jungle Halfling
 Jungle Half-Orc
 Jungle Half-Elf
 Jungle Kobold
 Jungle Orc
 Kagonesti Elf
 Kalashtar
 Kapak Draconian
 Kender
 Killoren
 Kobold
 Korobokuru
 Kuo-Toa
 Lizard Folk
 Locathah
 Loxo
 Lupin
 Maenad
 Merfolk
 Mind Flayer
 Minotaur
 Minotaur (Krynn)
 Modron Exile
 Mongrel Folk
 Mul
 Neraph
 Ogre
 Ogre Mage
 Orc
 Pixie
 Pterran
 Qualinesti Elf
 Rakshasa
 Raptoran
 Ratling
 Rilkan
 River Spiritfolk
 Sahuagin
 Satyr
 Sea Elf
 Sea Kin
 Sea Spiritfolk
 Shadowswyft
 Sharakim
 Shifter
 Silvanesti Elf
 Silverbrow Human
 Sivak Draconian
 Skarn
 Skulk
 Spiker
 Stonechild
 Stonehunter Gnome
 Sunscorch Hobgoblin
 Synad
 Tallfellow Halfling
 Tanarruk
 Tasloi
 Thri-Kreen
 Tiefling
 Tinker Gnome
 Troglodyte
 Troll
 Underfolk
 Urdunnir Dwarf
 Vanara
 Viletooth Lizardfolk
 Warforged
 Water Genasi
 Water Mephling
 Wemic
 Whisper Gnome
 Wild Elf
 Wild Dwarf
 Wild Gnome
 Wildren
 Winged Elf
 Wood Elf
 Xeph
 YuanTi Pureblood
 Zenythr
 Hellbred (Body)
 Hellbred (Spirit)

 :      StrDexConIntWisChr

Template(s):   Anarchic
Axiomatic
Celestial
Death Knight
Deathless
Fiendish
Half-Air Elemental
Half-Celestial
Half-Dragon
Half-Earth Elemental
Half-Fiend
Half-Fire Elemental
Half-Water Elemental
Ghost
Lich
Mummy
Saint
Spectral
Umbral
Vampire
Werebear
Wereboar
Wererat
Weretiger
Werewolf
Wight
Wraith
Saint George

Gender:  Female  Male

Alignment: Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil

Total levels: 10 11 12 13 14 15 16 17 18 19 20 Epic

John Pettie, The Vigil to Become a Knight
Medieval Lady

Class(es)
Level 01: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept --- NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 02: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept --- NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 03: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept --- NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 04: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept --- NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 05: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept --- NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 06: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 07: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 08: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 09: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 10: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 11: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 12: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 13: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 14: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 15: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 16: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 17: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 18: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 19: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3
Level 20: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion PsiWarrior Soulknife Wilder Artificer Incarnate Soulborn Totemist Dragonfire_Adept Prestige NPC/Gestalt/Other_1 NPC/Other_2 NPC/Other_3

Epic Levels:

Using Netscape,
sometimes these
fail to fill.
Sorry. Can
a professional
programmer help me?

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Wizard
Sorcerer
Psion
PsiWarrior
Soulknife
Wilder
Artificer
Incarnate
Soulborn
Totemist
Dragonfire_Adept
Prestige
NPC/Gestalt/Other_1
NPC/Other_2
NPC/Other_3

Unearthed Arcana / Complete Psion / Dragon #344:

Barbarian:  Generic Ape Bear Boar Dragon Eagle Horse Jaguar Lion Serpent Wolf
Bard:  Generic Bardic Sage Divine Bard Savage Bard
Cleric:  Generic Cloistered
Druid:  Generic Avenging
Fighter:  Generic Thug
Monk:  Generic Cobra Strike Denying Stance Hand and Foot Invisible Eye Overwhelming Attack Passive Way Sleeping Tiger Undying Way
Ranger:  Generic Planar Urban Wildshaping
Rogue:  Generic Wilderness
Sorcerer:  Generic Battle Stalwart
Wizard:  Generic Anagakok (primitive nature-wizard) Focused Specialist
Psion:  Generic Erudite

Friar Tuck
Sir Parsifal
Sigfried and Fafnir

High-Level Characters: Increase your abilities

     Epic Strength
     Epic Dexterity
     Epic Constitution
     Epic Intelligence
     Epic Wisdom
     Epic Charisma

Single-class Barbarians/Humanoids/Savage Bards/Anagakoks: Learn to read/write? No Yes

Clerics: Choose two domains

    Air
    Animal
    Chaos
    Death
    Destruction
    Earth
    Evil
    Fire
    Good
    Healing
    Knowledge
    Law
    Luck
    Magic
    Plant
    Protection
    Strength
    Sun
    Travel
    Trickery
    War
    Water

    Energy type: Positive/Healing Negative/Harmful

    Sect (optional):

Generic Monks:
    Level 1: Improved Grapple Stunning Fist
    Level 2: Combat Reflexes Deflect Arrows
    Level 6: Improved Disarm Improved Trip

Rangers combat track: Archery Two-weapon fighting Beast-Wrestling Mounted Combat
see Dragon 326

Robin Hood

Ranger favored enemies:

Aberration
Animal
Construct
Dragon
Elemental
Fey
Giant
Humanoid (aquatic)
Humanoid (dwarf)
Humanoid (elf)
Humanoid (goblinoid)
Humanoid (gnoll)
Humanoid (gnome)
Humanoid (halfling)
Humanoid (human)
Humanoid (orc)
Humanoid (reptilian)
Magical Beast
Monstrous Humanoid
Ooze
Outsider (air)
Outsider (chaotic)
Outsider (earth)
Outsider (evil)
Outsider (fire)
Outsider (good)
Outsider (lawful)
Outsider (native)
Outsider (water)
Plant
Undead
Vermin

Sorcerers, Wizards, (Level 2+) Adepts, and (Level 4+) Hexblades may have a familiar:

Hengeyokai:

Wizards may specialize

    Generalist Abjurer Conjuror Diviner Enchanter Evoker Illusionist Necromancer Transmuter

    Giving up Abjuration Conjuration Enchantment Evocation Illusion Necromancy Transmutation

Saint Gregory, medieval ivory carving

Non-erudite Psions must specialize

Prestige Class
    Name of your class:
    Hit point dice: d4 d6 d8 d10 d12
    Attack bonus progress: slow medium fast
    Fortitude save progress: slow fast
    Reflex save progress: slow fast
    Will save progress: slow fast
Guenevere by Morris
    Skill points per level:
2 4 6 8
      Armor proficiency:
    None Light Medium Heavy
        Additional arcane spell levels as:
      None Bard Sorcerer Wizard
        Additional divine spell levels as:
      None Cleric Druid Paladin Ranger
        Additional psionic power levels as:
      None Psion Psi Warrior Wilder
        Additional meldshaping levels as:
      None Incarnate Soulborn Totemist
        How many spell / psionic / meldshaping levels:
      0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
          Bonus feats:
        0 1 2 3

          NPC/Other Class Restrictions


            Adept ("Dungeon Master's Guide")
            Archivist ("Heroes of Horror")
            Ardent ("Complete Psion")
            Aristocrat ("Dungeon Master's Guide")
            Beguiler ("Player's Handbook II")
            Chaos Mage (Mongoose Publishing, popular)
            Commoner ("Dungeon Master's Guide")
            Crusader ("Nine Swords")
            Divine Mind ("Complete Psion")
            Dragon Shaman ("Player's Handbook II")
            Dread Necromancer ("Heroes of Horror")
            Duskblade ("Player's Handbook II")
            Expert ("Dungeon Master's Guide")
            Factotum ("Dungeonscape")
            Favored Soul ("Complete Divine")
            Healer ("Miniatures")
            Hexblade ("Complete Warrior")
            Knight ("Player's Handbook II")
            Lurk ("Complete Psion")
            Magewright ("Eberron")
            Marshal ("Miniatures") (description here).
            Ninja ("Complete Adventurer")
            Paladin of Freedom (Chaotic Good; "Unearthed Arcana")
            Samurai ("Complete Warrior")
            Scout ("Complete Adventurer")
            Sha_ir (Al Qadim, Dragon 315)
            Shugenja ("Complete Divine")
            Sohei ("Oriental Adventures")
            Spellthief ("Complete Adventurer") (description here).
            Spirit Shaman ("Complete Divine")
            Swashbuckler ("Complete Warrior")
            Swordsage ("Nine Swords")
            Warblade ("Nine Swords")
            Warlock ("Complete Arcane")
            Warmage ("Complete Arcane")
            Warrior ("Dungeon Master's Guide")
            Wu Jen ("Complete Arcane")

            Gestalt

              Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Psion
          War in Heaven

          Ucello: Saint George and the Dragon

          For multi-class characters, this program simply assumes a class skill for any is a class skill for all, and that prestige class skills are those of the previous classes.

          If for some reason a skill marked as cross-class needs to be a class skill, check the box in front of its name. (This is a way you can take the equivalent of the "Skill Knowledge" feat.) You are on your honor.

          Ed's old Planescape site

          Skill Points:

          Appraise Int
          Balance Dex
          Bluff Cha
          Climb Str
          Concentration Con
          Craft_1 Int
          Craft_2 Int
          Craft_3 Int
          Decipher
            script
          Int
          Diplomacy Cha
          Disable
            device
          Int
          Disguise Cha
          Escape
            artist
          Dex
          Forgery Int
          Gather
            information
          Cha
          Handle
            animal
          Cha
          Heal Wis
          Hide Dex
          Intimidate Cha
          Jump Str
          Knowledge
            (arcana)
          Int
          Knowledge
            (architecture &
            engineering)
          Int
          Knowledge
            (dungeoneering)
          Int
          Knowledge
            (geography)
          Int
          Knowledge
            (history)
          Int
          Knowledge
            (local)
          Int
          Knowledge
            (nature)
          Int
          Knowledge
            (nobility &
           royalty)
          Int
          Knowledge
            (religion)
          Int
          Knowledge
            (the planes)
          Int
          Listen Wis
          Move
            silently
          Dex
          Open lock Dex
          Perform_1 Cha
          Perform_2 Cha
          Perform_3 Cha
          Perform_4 Cha
          Perform_5 Cha
          Profession Wis
          Ride Dex
          Search Int
          Sense
            motive
          Wis
          Sleight
            of hand
          Dex
          Speak
            language
          None
          Spellcraft Int
          Spot Wis
          Survival Wis
          Swim Str
          Tumble Dex
          Use magic
            device
          Cha
          Use rope Dex
          Autohypnosis Wis
          (psi)
          Knowledge
            (psionics)
          Int
          (psi)
          Psicraft Int
          (psi)
          Use psi
            device
          Cha
          (psi)
          Skill Tricks
          Complete Soundrel, cost 2 each
          Usual limit 1 per 2 levels

          Joan of Arc

          Feats:

          St. George, by Burne Jones
          Acrobatic Agile Alertness Animal Affinity Athletic
          Augment Summoning Blind-Fight Combat Casting Combat Reflexes Deceitful
          Deft Hands Diligent Eschew Materials Exotic Weapon Proficiency Extra Turning
          Great Fortitude Improved Counterspell Improved Critical Improved Initiative Improved Turning
          Investigator Iron Will Leadership Lightning Reflexes Magical Aptitude
          Martial Weapon Proficiency Natural Spell Negotiator Nimble Fingers Persuasive
          Quick Draw Rapid Reload Run Self-Sufficient Simple Weapon Proficiency
          Spell Mastery Spell Penetration Greater Spell Penetration Stealthy Toughness
          Track Weapon Finesse Urban Tracking
          (Unearthed Arcana)

          Armor Proficiency (light)

            Armor Proficiency (medium)
            Armor Proficiency (heavy)
          Combat Expertise

            Improved Disarm
            Improved Feint
            Improved Trip
            Whirlwind Attack
          Dodge

            Mobility
            Spring Attack

          Endurance

            Die Hard
          Improved Unarmed Strike

            Improved Grapple
            Deflect Arrows
            Snatch Arrows
            Stunning Fist
          Mounted Combat

            Mounted Archery
            Ride-By Attack
            Spirited Charge
            Trample

          Point Blank Shot

            Far Shot
            Precise Shot
            Rapid Shot
            Many Shot
            Shot on the Run
            Improved Precise Shot
          Power Attack

            Cleave
            Great Cleave
            Improved Bull Rush
            Improved Overrun
            Improved Sunder
          Shield Proficiency

            Improved Shield Bash
            Tower Shield Proficiency

          Two Weapon Fighting

            Two Weapon Defense
            Improved Two Weapon Fighting
            Greater Two Weapon Fighting

          Weapon Focus

            Weapon Specialization
            Greater Weapon Focus
            Greater Weapon Specialization

          Item creation feats:

            Brew Potion
            Craft Construct
            Craft Magic Arms and Armor
            Craft Rod
            Craft Staff
            Craft Wand
            Craft Wondrous Item
            Forge Ring
            Scribe Scroll
          St. George Metamagic feats:

            Empower Spell
            Enlarge Spell
            Extend Spell
            Heighten Spell
            Maximize Spell
            Quicken Spell
            Silent Spell
            Still Spell
            Widen Spell

          Skill Focus: Appraise Balance Bluff Climb
          Concentration Craft_1 Craft_2 Craft_3
          Decipher Script Diplomacy Disable Device Disguise
          Escape Artist Forgery Gather Information Handle Animal
          Heal Hide Intimidate Jump
          Knowledge
          (Arcana)
          Knowledge
          (Architecture and Engineering)
          Knowledge
          (Dungeoneering)
          Knowledge
          (Geography)
          Knowledge
          (History)
          Knowledge
          (Local)
          Knowledge
          (Nature)
          Knowledge
          (Nobility)
          Knowledge
          (Religion)
          Knowledge
          (The Planes)
          Listen Move Silently
          Open Lock Perform_1 Perform_2 Perform_3
          Perform_4 Perform_5 Profession Ride
          Search Sense Motive Sleight of Hand Spellcraft
          Spot Survival Swim Tumble
          Use Magic Device Use Rope Autohypnosis Know Psi
          Psicraft Use Psi Device

          Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
          Greater Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
          Creature Feats: Multiattack Multidexterity Multiweapon Fighting
          High-Level Rogues Only: Crippling Strike Defensive Roll Improved Evasion Opportunist Skill Mastery Slippery Mind Wilderness Stride Camouflage Hide in Plain Sight

          From the Expanded Psionics Handbook:

          Antipsionic Magic Autonomous Chaotic Mind Cloak Dance Closed Mind
          Deadly Precision Force of Will Greater Manyshot Hostile Mind Mental Resistance
          Mind Over Body Open Minded Psionic Affinity Psionic Hole Rapid Metabolism
          Reckless Offense Sidestep Charge Stand Still Wild Talent

          Psionic Feats:

          Aligned Attack Boost Construct Combat Manifestation Expanded Knowledge Focused Sunder
          Ghost Attack Inquisitor Mental Leap Metamorphic Transfer Narrow Mind
          Psionic Body Psionic Dodge Psionic Meditation Psionic Talent Up the Walls
          Wounding Attack

          Overchannel
            Talented
            Bodyfuel
          Power Penetration
            Greater Power Penetration
          Power Specialization
            Greater Power Specialization
          Psicrystal Affinity
            Improved Psicrystal
            Psicrystal Containment
          Psionic Endowment
            Greater Psionic Endowment
          Psionic Fist
            Greater Psionic Fist
            Unavoidable Strike
          Psionic Shot
            Greater Psionic Shot
            Fell Shot
            Return Shot
          Psionic Weapon
            Greater Psionic Weapon
            Deep Impact
          Speed of Thought
            Psionic Charge

          Metapsionic Feats:

            Burrowing Power
            Chain Power
            Delay Power
            Empower Power
            Enlarge Power
            Extend Power
            Maximize Power
            Opportunity Power
            Quicken Power
            Split Psionic Ray
            Twin Power
            Unconditional Power
            Widen Power
          Psionic Item Creation:
            Craft Cognizance Crystal
            Craft Dorje
            Craft Psi Crown
            Craft Psionic Arms and Armor
            Craft Psionic Construct
            Craft Universal Item
            Imprint Stone
            Scribe Tattoo
          Epic:

            Epic Expanded Knowledge
            Epic Psionic Focus
            Improved Manifestation
            Improved Metapsionics
            Power Knowledge
            Psicrystal Power

          Botticelli, King Arthur and the Knights of the Round Table

          Planar Handbook:

          General Feats:

            Acheron Flurry
            Celestial Summoning Specialist
            Elemental Spellcasting (Air)
            Elemental Spellcasting (Earth)
            Elemental Spellcasting (Fire)
            Elemental Spellcasting (Water)
            Fiendish Summoning Specialist
            Neraph Charge
            Neraph Throw
            Nonverbal Spell
            Planar Familiar
            Stalwart Planar Ally

            Planar Touchstone

              Personal Touchstone

          Heritage Feats:

            Air Heritage
            Anarchic Heritage
            Axiomatic Heritage
            Celestial Heritage
            Earth Heritage
            Fiendish Heritage
            Fire Heritage
            Improved Elemental Heritage
            Improved Outer Planar Heritage
            Natural Heavyweight
            Shadow Heritage
            Water Heritage

          Draconomicon

          Swiety, Saint George Clever Wrestling
            Cunning Sidestep

          Close Quarters Fighting

            Overhead Thrust

          Dragon Hunter

            Dragon Hunter Bravery
            Dragon Hunter Defense

          Dragonfoe

            Dragonbane
            Dragondoom

          Deft Strike
          Dragon Cohort
          Dragon Familiar
          Dragon Steed
          Dragon Wild Shape
          Dragoncrafter
          Dragonfriend
          Dragonsong
          Dragonthrall
          Frightful Presence
          Sense Weakness

          Disney's Maleficent

          Exalted: [selected choices]

          Subduing Strike
               Holy Subdual

          Exalted Smite
          Exalted Turning
          Exalted Wild Shape
          Ranged Smite Evil
          Righteous Wrath
          Sacred Strike

          Consecrate Spell
          Nonlethal Substitution
          Purify Spell

          Archangel Michael, Rome Libris Mortis: [selected choices]

          Enduring Life
             Lasting Life

          Empower Turning
          Ghost Scarred
          Heighten Turning
          Necropotent
          Quicken Turning
          Requiem
          Vampire Hunter
          Sacred Vitality
          Spurn Death's Touch

          Epic (DMG 3.5):

          Epic Level Handbook (was 3.0, link is 3.5) (under construction, and will remain so for the foreseeable future.)
          The ability bonuses granted here can enable you to meet pre-requisites for other epic feats that can be selected only once, but not for those that can be selected more than once. Please plan accordingly. Increasing intelligence will not increase skill points; do this on your own. I relaxed the requirement that epic feats for classes be taken from a list. You are on your honor.

          Additional Magic Item Space
          Armor Skin
          Automatic Quicken Spell
          Automatic Silent Spell
          Automatic Still Spell
          Bane of Enemies
             Death of Enemies
          Beast Companion
          Beast Wild Shape
          Blinding Speed
          Bonus Domain
          Colossal Wild Shape
          Combat Archery
          Craft Epic Magic Arms and Armor
          Craft Epic Rod
          Craft Epic Staff
          Craft Epic Wondrous Item
          Damage Reduction
          Deafening Song
             Hindering Song
          Dextrous Fortitude
          Dextrous Will
          Diminutive Wild Shape
          Dire Charge
          Distant Shot
          [  ] Dragon Wild Shape (see above)
          Energy Resistance Acid +10
          Energy Resistance Cold +10
          Energy Resistance Electricity +10
          Energy Resistance Fire +10
          Energy Resistance Sonic +10
          Epic Dodge
          Epic Endurance
          Epic Fortitude
          Epic Leadership
             Legendary Commander
          Epic Prowess
          Epic Reflexes
          Epic Toughness
          Epic Will
          Fast Healing 3/round
          Fine Wild Shape
          Forge Epic Ring
          Gargantuan Wild Shape
          Great Charisma
          Great Constitution
          Great Dexterity
          Great Intelligence
          Great Strength
          Great Wisdom
          Legendary Wrestler
          Magical Beast Wild Shape
          Multispell
          Perfect Health
          Plant Wild Shape [moot in 3.5]
          Reflect Arrows
          Scribe Epic Scroll
          Vermin Wild Shape

          Complete Adventurer (selected):

          Brachiation
          Danger Sense
          Force of Personality
          Hear the Unseen
          Improved Swimming
          Insightful Reflexes
          Quick Reconnoiter

          Other popular:

          Augmented Healing
          Energy Substitution: Acid
          Energy Substitution: Cold
          Energy Substitution: Electricity
          Energy Substitution: Fire
          Energy Substitution: Sonic
          Subdual Substitution
          Improved Toughness
          Spellcasting Prodigy [intelligence]
          Spellcasting Prodigy [wisdom]
          Spellcasting Prodigy [charisma]
          Zen Archery
          Sudden Empower
          Sudden Enlarge
          Sudden Extend
          Sudden Maximize
          Sudden Silent
          Sudden Still
          Sudden Widen

          Magic of Incarnum:

          General Feats

          Bonus Essentia
          Double Throat Chakra
          Double Waist Chakra
          Double Crown Chakra
          Double Feet Chakra
          Double Hands Chakra
          Double Arms Chakra
          Double Brow Chakra
          Double Shoulder Chakra
          Double Heart Chakra
          Double Soul Chakra
          Expanded Soulmeld Capacity
          Heart of Incarnum
          Improved Essentia Capacity
          Incarnum Fortified Body
          Incarnum Resistance
          Necrocarnum Acolyte
          Open Throat Chakra
          Open Waist Chakra
          Open Crown Chakra
          Open Feet Chakra
          Open Hands Chakra
          Open Arms Chakra
          Open Brow Chakra
          Open Shoulder Chakra
          Shape Soul Meld
          Share Soul Meld
          Split Throat Chakra
          Split Waist Chakra
          Split Crown Chakra
          Split Feet Chakra
          Split Hands Chakra
          Split Arms Chakra
          Split Brow Chakra
          Split Shoulder Chakra
          Split Heart Chakra
          Split Soul Chakra

          Incarnum Feats

          Azure Enmity
          Azure Talent
          Azure Touch
          Azure Toughness
          Azure Turning
          Azure Wildshape
          Cerulean Fortitude
          Cerulean Reflexes
          Cerulean Will
          Cobalt Charge
          Cobalt Critical
          Cobalt Expertise
          Cobalt Power
          Cobalt Precision
          Cobalt Rage
          Healing Soul
          Incarnum Spell Shaping
          Indigo Strike
          Midnight Augmentation
          Midnight Dodge
          Midnight Metamagic
          Psycarnum Blade
          Sapphire Fist
          Sapphire Smite
          Sapphire Sprint
          Soul Sight
          Soultouched Spellcasting

          Divine Feat

          Divine Soul Touch

          Monstrous Feat

          Undead Meldshaper

          Psionic Feats

          Psycarnum Crystal
          Psycarnum Infusion

          Epic Feats

          Bonus Soulmeld (Incarnate)
          Bonus Soulmeld (Soulborn)
          Bonus Soulmeld (Totemist)
          Epic Essentia
          Extra Chakra Bind
          Open Heart Chakra
          Open Soul Chakra
          Rapid Meldshaping
          Rebind Soulmeld

          Quest for the Holy Grail

          Dragon Magic: Under Development. You're on your honor.

          Non-Draconic Feats

          Dragontouched
          Draconic Aura
             Double Draconic Aura
          Armor of Scales
          Heart of Dragons
          Slayer of Dragons
          Words of Draconic Power

          Draconic Feats

          Draconic Armor
          Draconic Knowledge
          Draconic Vigor
          Draconic Senses
          Dragonfire Assault
          Dragonfire Channeling
          Dragonfire Inspiration
          Dragonfire Strike

          More Draconic Feats

          Draconic Heritage (Black)
             Black Dragon Lineage

          Draconic Heritage (Blue)
             Blue Dragon Lineage

          Draconic Heritage (Brass)
             Brass Dragon Lineage

          Draconic Heritage (Bronze)
             Bronze Dragon Lineage

          Draconic Heritage (Copper)
             Copper Dragon Lineage

          More Draconic Feats

          Draconic Heritage (Gold)
             Gold Dragon Lineage

          Draconic Heritage (Green)
             Green Dragon Lineage

          Draconic Heritage (Red)
             Red Dragon Lineage

          Draconic Heritage (Silver)
             Silver Dragon Lineage

          Draconic Heritage (White)
             White Dragon Lineage

          For some other dragon type, check one of the metallic or chromatic types listed above, and hand-edit your sheet as per your referee's instructions.

          Lords of Madness: "Feats for the Aberration Hunter"

          Aberrant Feats

            Aberration Blood [need one first]

              Bulging Eyes
              Flexible Limbs
              Segmented Eyes
              Slimy Skin
              Sticky Fingers
              Tail
              Webbed Hands

            Require Aberration Blood Only:

              Aberration Wild Shape
              Bestial Hide
              Durable Form
              Inhuman Reach
              Inhuman Vision
              Scavenging Gullet
              Warped Mind

            Require a Second Aberrant Feat:

              Deepspawn
              Starspawn
              Waterspawn

          Other Feats

            Aberration Banemagic
            Aquatic Spellcasting
            Dark Stalker
            Music of the Outer Spheres
            Ocular Spell
            Parrying Shield
            Quick Recovery
            Thrall Bred
                  Wild Talent: See above

          Fantasy Flight Games -- Cthulhu

          Complete Scoundrel: Luck Feats
          Indentation indicates a requirement for one or more previous luck feats

             Advantageous AvoidanceExpend 1 to try to negate criticals or 3 for attack rolls
                Better Lucky Than GoodExpend 1 to turn attack roll of natural 1 to natural 20
                Dumb LuckExpend 1 to turn save of natural 1 to natural 20
             Fortuitous StrikeExpend 1 to reroll attack or 2 for damage
          Good KarmaExpend 1 to redirect for to you from ally
          Healer's LuckExpend 1 to reroll amount you healed
          Lucky BreakExpend 1 to reroll strength check for breaking
          Lucky CatchExpend 1 to reroll balance, climb, or jump
          Lucky FingersExpend 1 to reroll disable device, open lock, or sleight of hand
          Lucky StartExpend 1 to reroll initiative
             Magical FortuneExpend 1 to reroll spell damage, 2 for level check
             Make Your Own LuckExpend 1 to reroll a skill check
          Miser's FortuneItems +5 on saves, expend 1 to reroll to prevent enemy from damaging item
             Psychic LuckExpend 1 to reroll damage by psi
          Sly FortuneExpend 1 to reroll hide, move silently, or tumble
             Survivor's LuckExpend 1 to reroll save
             Tempting FateExpend reroll or stabilize or go to -9 instead of lower
             Third Time's the CharmReroll luck domain reroll
             Unbelievable LuckGain 2 luck rerolls and +2 on worst save
          Victor's LuckExpend 1 to reroll critical threat confirmation
          Leprechaun, thanks www.fantasy-ireland.com

          Flaws: ("Unearthed Arcana")

            Feeble (-2 on strength, dexterity, and constitution-based checks)
            Frail (-1 hp/level)
            Inattentive (-4 on Listen and Spot)
            Meager Fortitude (-3 on fortitude saves)
            Murky-Eyed (worse of two rolls for concealment)
            Noncombatant (-2 on melee attack rolls)
            Poor Reflexes (-3 on reflex saves)
            Shaky (-2 on ranged attack rolls)
            Slowpoke (halve base land speed)
            Unreactive (-6 on initiative)
            Vulnerable (-1 on armor class)
            Weak Will (-3 on will saves)


          Lancelot

          Chinese dragon

          Chinese dragon

          Please choose the combat equipment that you want to bring.

          Simple Weapons

            Gauntlet
            Dagger
            Punching Dagger
            Spiked Gauntlet
            Light Mace
            Sickle
            Club
            Heavy Mace
            Morningstar
            Short Spear
            Long Spear
            Quarterstaff
            Spear
            Heavy Crossbow
            Light Crossbow
            Dart
            Javelin
            Sling
          Martial Weapons

          Throwing Axe
          Light Hammer
          Hand Axe
          Kukri
          Light Pick
          Sap
          Light Shield
          Spiked Armor
          Light Spiked Shield
          Short Sword
          Battle Axe
          Flail
          Longsword
          Heavy Pick
          Rapier
          Scimitar
          Heavy Shield
          Trident
          War Hammer
          Falchion
          Glaive
          Greataxe
          Greatclub
          Heavy Flail
          Greatsword
          Guisarme
          Halberd
          Lance
          Ranseur
          Scythe
          Longbow
          Composite Longbow
          Shortbow
          Composite Shortbow

          Exotic Weapons

            Kama
            Nanchaku
            Sai
            Siangham
            Bastard Sword
            Dwarven Waraxe
            Whip
            Orc Double Axe
            Spiked Chain
            Dire Flail
            Gnome Hooked Hammer
            Two-bladed Sword
            Dwarven Urgrosh
            Bolas
            Hand Crossbow
            Repeating Heavy Crossbow
            Repeating Light Crossbow
            Net
            Shuriken
            Pistol
            Musket

          Armor

          None
          Padded (light)
          Leather (light)
          Studded leather (light)
          Chain shirt (light)
          Hide (medium)
          Scale mail (medium)
          Chainmail (medium)
          Breastplate (medium)
          Splint mail (heavy)
          Banded mail (heavy)
          Half-plate (heavy)
          Full plate (heavy)

          Shield

          None
          Buckler
          Light wooden shield
          Light steel shield
          Heavy wooden shield
          Heavy steel shield
          Tower shield

          Extra Languages:

          Aarakocra
          Abyssal
          Aquan
          Auran
          Beholder
          Buomman
          Catfolk
          Celestial
          Dark Elf Silent
          Draconic
          Dwarven
          Elven
          Giant
          Gith
          Gnoll
          Gnome
          Goblin
          Goliath
          Grippli
          Halfling
          Hengeyokai
          Ignan
          Illumian
          Infernal
          Lupin
          Kuo-Toa
          Maenad
          Mind Flayer
          Modron
          Mongrelfolk
          Neraph
          Orc
          Pterran
          Raptoran
          Ratling
          Sahuagin
          Shadowswyft
          Slaad
          Spiritfolk
          Sylvan
          Synad
          Tasloi
          Terran
          Thri-Kreen
          Undercommon
          Vanara
          Xeph
          YuanTi






          Equipment:

          Projectiles:

          Arrows (20)
          Crossbow bolts (10)
          Sling bullets (10)

          Bullets (20)

          Adventuring gear

          Backpack
          Barrel
          Basket
          Bedroll
          Bell
          Blanket, winter
          Block and tackle
          Bottle
          Bucket
          Caltrops
          Candle

          Canvas (sq. yd.)
          Case (map or scroll)
          Chain (ten feet)
          Chalk
          Chest
          Crowbar
          Firewood (1 day)
          Fishhook
          Fishing net
          Flask
          Flint and steel
          Grappling hook
          Hammer
          Ink vial
          Ink pen
          Jug, clay
          Ladder
          Lamp (common)
          Lamp (bullseye)
          Lantern (hooded)
          Lock
          Manacles
          Mirror
          Mug
          Oil flask
          Paper (sheet)
          Parchment (sheet)
          Pick
          Pitcher
          Piton
          Pole
          Pot
          Pouch
          Ram
          Rations
          Rope, hempen (fifty feet)
          Rope (silk)
          Sack
          Sealing wax
          Sewing needle
          Signal whistle
          Signet ring
          Sledge
          Soap
          Spade / Shovel
          Spyglass
          Tent
          Torch
          Vial (ink or potion)
          Water skin
          Whetstone
          Tool and skill kits:

          Alchemist's lab
          Artisan's tools
          Climber's kit
          Disguise kit
          Healer's kit
          Holly and mistletoe
          Holy symbol, wooden
          Holy symbol, silver
          Hourglass
          Magnifying glass
          Musical instrument
          Scale, merchant's
          Spell component pouch
          Spellbook
          Thieves' tools
          Tool (miscellaneous)

          Additional
          equipment...

          Animal Companion:

          Paladin's Mount:

          Traits: ("Unearthed Arcana")
            Abrasive (+1 on Intimidate, -1 on Diplomacy and Bluff)
            Absent-Minded (+1 on Knowledge, -1 on Listen and Spot)
            Aggressive (+2 initiative, -1 Armor Class)
            Brawler (+1 on unarmed attacks, -1 on weapon attacks)
            Cautious (+1 dodge bonus on AC when fighting defensively; -1 saves vs. fear)
            Detached (+1 on will saves, -1 on reflex saves)
            Dishonest (+1 on Bluff, -2 on Diplomacy; non-lawfuls)
            Easygoing (+1 on Gather Information, -1 on Intimidate and Sense Motive)
            Farsighted (+1 on Spot, -1 on Search)
            Focused (+1 on Concentration, -1 on Spot and Listen)
            Hard of Hearing (+1 on Spot, -2 on Listen)
            Hardy (+1 on fortitude saves, -1 on reflex saves)
            Honest (+1 on Diplomacy, -1 on Bluff and Sense Motive; no chaotic-evils)
            Musclebound (+1 on all strengh checks, -1 on all dexterity checks)
            Nearsighted (+1 on Search, -1 on Spot)
            Nightsighted (+10 feet on darkvision, -1 on Spot in bright light)
            Passionate (+1 on fortitude saves, -1 on will saves)
            Plucky (+1 on will saves, -1 on fortitude saves)
            Polite (+1 on Diplomacy, -2 on Intimidate)
            Quick (+10 feet on movement, -1 hp/level)
            Reckless (+1 on melee damage, -1 on melee "to hit")
            Relentless (+2 on saves vs. tiring; if fail, are exhausted)
            Saddleborn (+1 on Ride, -1 on Handle Animal)
            Skinny (+1 on Escape Artist, -2 to avoid being knocked over)
            Slippery (+1 on escape artist checks against being grappled, -1 all other grapple checks.)
            Slow (+1 hp/level, halve movement speed)
            Stout (+2 to avoid being knocked over, -1 on Escape Artist)
            Suspicious (+1 on Sense Motive, -1 on Diplomacy and Intimidate)
            Torpid (+1 on saves vs. enchantments, -2 on initiative)
            Uncivilized (+1 on Handle Animal / Wild Empathy,-1 on Bluff, Diplomacy, Gather Information)
          Sir Galahad

          Unearthed Arcana options

          Height:      Weight:  
          Choices may need to be modified to meet racial norms.

          Skin: Pale Light Yellow Tan Brown Black Silvery Gray Green Blue

          Eyes: Red Green Blue Hazel Light Brown Dark Brown Black Gray Amber Violet Silver

          Hair Color: White Blond Red Light Brown Dark Brown Black Gray Silver Gold Green Blue None

          Hair Type: Straight Wavy Curly

          Males:  Beardless Thin beard Average beard Thick beard / hirsute

          Book of Exalted Deeds

          Character Name:
          Player Name:
          More About...

          Knight, classic woodcut

          If you like this generator, you can VOTE for it as a top D&D site, and thus help others find it.

          Pressing this button should generate a character sheet on a new screen, suitable for printing.

          For some browsers, the best way to save this character sheet is to select "print" and save in .pdf format.

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          If a new screen pops up that shows "about:blank" on the address line, but nothing else appears, then you have uncovered a bug. Please e-mail me at scalpel_blade@yahoo.com and let me know which generator you were using, and as much about the character you were trying to generate as you are able. If you can, turn the javascript error messages on for your browser. If you have received any error messages, please let me know what each one said, including any line numbers. I should be able to make the corrections, and will thank you.

          Queen Matilda of England granting a charter Other onscreen character generators, etc.:


          Also:

          I hope you have found this helpful and that you enjoy D& D 3.5.

          Special thank-yous to Max Stuczynski, Brian Scholl, Lynaya, Joe Potter, Thomas Fry, John H. Starkie, Drew Thomas, Alexander Grant, Adam Moen, Chip Chavez, Michael Hofacker, Dai Yom, TJ Eckman, Jay Staudt, Alex Goebel, Justin Greeley, Lizard Blue, Steve Flam, Trevor Baumer, Luis Rosario, Lee Fraser, Akimoto Chiaki, Linwood J. Howard, Jono L., Steve Sinclair, Kristopher Schramm, Tim Kirk, Roland Starke, Peter Schurke, Kodacub, Tjeerd van Sas, Chris Dickinson, Robert Jellicoe, Sean Callahan, Kev Sweeney, Pawldo of Alifon, Randall Barlow, Alvaro Zarate, Jason P., Davide Rizzi, Ben Novak, John Slaughter, Gaetan Blais, Martin Alex, Sean Sierra, Lord Ranor, Monty Oakley, Andrew Tillman, Jay Jenkins, Jeremy Calson, Roddy Bailey-Stuberg, Jeremy Wilhoyte, Brian Kelly, Jason Maltba, Matthew Miller, Craig Methvin, Celiné Sauvé, Chris Brooks, Jani Molander, Heiko Haljand, Gard Ole Waerum, David Gardner, Hidari Cathyl, Paul M. Bugajski, Dr. Jeff Scifert, Aaron Arnold, Jon Cristophe, Doug Lucas, sirjadin26, David Benson, Barry T. Smith, George Stratton, Lee, l Kidwell, John Murray, Alex Nguyen, Ryan Singer, Dale Shumate, Carl "Smokey", Mark Baron, Scott Fullwood, Hidari Cathyl, Kurt Busch, German Kutran, Evan Myers, Jeff Clark, AIDaRoN, and Lance Meredith for help with the debugging, to Christopher Johnson for pointing out the best way to save the character sheet on some browsers, to Robert Dexx for exploring ways to make this work better, to Haskell McRavin for suggesting that Firefox users encountering difficulty might try an extension called "User Agent Switcher 0.6.7", to Paul Munson for the sha'ir, to Chris Chapman for the hexblade, to Scott McCoskey for the idea of letting everyone know it's fine to download the program for your own, to Seth Randall for letting me know how to make this work on Firefox, to Merlinj H for information about races of the Forgotten Realms, to Ian "Lucky" for his encouragement when it was crashing on Mozilla Firefox, and to Robert Brianne of Colorado Springs for persuading me that I could do the templates.

          I have granted permission (6/23/04) for Chris Copeland, who operates http://www.d20conversions.com, and Arnoud Oldeboom of the Netherlands (click here to visit his world) to mirror and adapt these generators, with the understanding that they will always be freely available to anyone who wants them.

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          Why Adventure Gaming? (Christian)

          For we do not wrestle against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this age, against spiritual hosts of wickedness in the heavenly places.

              -- Ephesians 6:12

          Ontario Consultants for Religious Tolerance

          Planescape (notes, no character generator)
          Reshaping the Multiverse -- what "Planescape" could be
          The Plane Truth -- Zeb Cook's brilliant short story which launched "Planescape".

          Birthright -- classic campaign setting, run by my internet friend Andre M. Pietroschek

          Even though I'm a sometime-gamer, I enjoyed "Planescape" most as literature. It was sometimes brilliantly funny, and often very dark. The city of Sigil was a microcosm of our own world's conflicting ideals and ideologies, all finding their origin in the central mystery of suffering symbolized by the Lady of Pain. And the same wars of ideals and ideologies were fought there as here. Adults who miss the philosophic depth and moral tone may still visit Planewalker and the Planescape Fiction Archive. Today, look for short works of philosophical fiction as prologues in settings like "Ravenloft 3rd", "In Nomine", and "Vampire".

          Exalted feats:

          Libris Mortis:

          Other popular:

          Please report all errors and bugs:scalpel_blade@yahoo.com

          This web-counter from http://www.digits.com/ says you are adventurer number to visit these pages since 11/9/03.


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          Niklas Janssn, Dragon 330)

          Try My Medical Adventure Game.
          Play Dragon Chess, invented by Gary Gygax.

          Three boards, representing sky, earth, and underdark.